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A focused core + an adaptable library

Find the right drill for today's practice.

Learn a small set of dependable activities first. Use the full library when your team, space, or teaching goal calls for a variation.

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See the Core 12

Drill library

11 drills that fit

Every drill includes setup, instructions, and simple coaching cues.

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Game playNew to the game

Second-ball settingGame-like transfer

Catch–Set Volleyball

A modified game slows the second contact so new players can organize three touches.

Matches game play

18 min 4+ players
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Game playBeginner

Core 12Small-sided and team playGame-like transfer

Queen of the Court

Small teams play quick rallies; winners stay and challengers rotate immediately.

Matches game play

20 min 6+ players
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Game playIntermediate

Reading and defenseGame-like transfer

Bonus Ball Game

After every rally, the coach immediately sends a second ball that is worth two points.

Matches game play

20 min 8+ players
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Game playBeginner

Small-sided and team playGame-like transfer

Three Before Free

Teams must complete three controlled contacts before sending a free ball across.

Matches game play

15 min 6+ players
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Game playIntermediate

Core 12Serve receive and seamsGame-like transfer

Rotation Rally

A team rotates after every won rally and quickly finds its new serve-receive positions.

Matches game play

20 min 8+ players
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Game playIntermediate

Small-sided and team playGame-like transfer

Speedball

A new ball enters the instant the last one lands, with no dead time between rallies.

Matches game play

15 min 12+ players
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Game playNew to the game

Small-sided and team playGame-like transfer

Winners (Small Court)

A narrowed court and tossed entries keep beginners in long, three-contact rallies.

Matches game play

15 min 4+ players
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Game playAdvanced

Small-sided and team playGame-like transfer

22-Point Wash

Three balls per sequence. Winning two of the three earns one point.

Matches game play

20 min 12+ players
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Game playIntermediate

Small-sided and team playGame-like transfer

Scramble Scrimmage

Every rally starts from a mess the teams have to organize themselves out of.

Matches game play

15 min 10–16 players
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Game playAdvanced

Small-sided and team playGame-like transfer

Side-Out Only

The receiving team can only score by siding out, and the number gets tracked.

Matches game play

15 min 12–16 players
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Game playIntermediate

Small-sided and team playGame-like transfer

Doubles Tournament

Two-on-two on a narrow court, where every player has to pass, set, and hit.

Matches game play

20 min 8–16 players
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Showing 12 of 15 matching and related drills

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The Core 12

You do not need a new drill every practice. Learn these twelve, then adjust the space, scoring, speed, or number of players while keeping the purpose clear.